package de.steric.battlemon.Battlemon_Monster;

public class StatusPoints {
	public int HP;
	
	// physical = all standard Damage without Skills
	public int physicalAttack;
	public int physicalDefense;

	// skill = all damage dealt by skills themselves or by Skill- or
	// Item-Passive
	public int skillAttack;
	public int skillDefense;
}
